
Until the middle of the 19th century, scientists believed that life was impossible beyond a few hundred meters. Rocket Flair Studios anticipates that the early access period will last 6 to 12 months, though that’s not a hard target, of course, and there will be a “number of updates” that add new content and features as development continues.This extremely hostile environment, which will come under the spotlight at a major United Nations oceans summit in Lisbon this week, has caused its inhabitants to develop a prodigious array of alien characteristics and idiosyncratic survival techniques.Ī vast assortment of animals populate the sunless depths, from the colossal squid, which wrapped its tentacles around the imaginations of sailors and storytellers, to beings with huge cloudy eyes, or whose bodies are as transparent as glass.Īnd the angler fish, with its devilish looks illuminated by a built-in headlamp, showing that the deep dark is alive with lights. Making Surviving the Abyss an experience shaped by the community is important to us”. Feedback, as well as suggestions for future content from the community, is something we want to be able to incorporate into the game. Expand your base, explore the darkness, and learn to face your fear – and you may just survive the abyss for another day.Īs for why the game is coming to early access, the developer explained that “with a smaller development team and a lot of goals and ambitions for the project that revolves around user input, we are bringing the game into Early Access to give us the time and amount of user input and feedback needed to refine Surviving the Abyss into the best game that we can make as possible. Exploring and mining the seafloor will provide access to the resources necessary to keep the lights on and the scientists fed, and unlock new options for expansion – but unseen dangers lurk just beyond the lights, waiting for any mistake or opportunity to reclaim the abyss as their own. Surviving the Abyss puts players in charge of a deep sea research facility, tasked with carrying out secret experiments at the height of the cold war.
